Now EH’s travel schedule in other places has been divided from Lao Pei’s arrangement to Xiao Ru’s, and now Xiao Ru is arranging it.
Xiaoru rubbed his head towel and walked away. She went to the old K and said that she would arrange things after the game.
Because it seems that after the EH game, if it is a champion, the trip will have to be rescheduled.
(PS Onion likes everyone to vote for the red ticket and collect it gently ~
On line
Need to master skills
Unless you are going to dismantle the tower, please switch your temple ring to "hero", otherwise even a 1-point defense halo will push the line forward.
2 practice mending the knife. The so-called mending the knife is to fight the last 1~2, that is to say, don’t attack at random, or the line of soldiers will move forward, which is not responsible for the other side’s GANK, its own GANK and its own life! To put it simply, do you think it’s easier to kill people in your tower or in the other tower? It’s not easy to hang your own tower. It’s easy to understand, right?
3 communicate with teammates more. If teammates play corpse king, dragon riding, gods, etc., this kind of change is compared with Hero. You asked him how to upgrade, which can get twice the result with half the effort to ease the line pressure.
4 discuss who is the first to kill, and don’t wait until the two hammers are released together to stun for 25 seconds and let the residual blood run away.
5 If you are a long-range teammate and Yellow Blood is being hunted by two opponents, it depends on the situation. Generally speaking, you don’t run after him, but go to order two other guys who are chasing your teammates. This is a high success rate. Even if you don’t kill the opposite side, it’s easy to give up killing him because you have less blood. Saving one life is better than building a seven-level pagoda. It’s not good for you if your teammate dies, is it?
6 It is always difficult for passers-by to quarrel. Many things are also unclear about who is right or wrong. After all, everyone has different understandings, but you are a China person with backbone. Even if you are really angry, you must never send money or equipment to your teammates! This is a retarded line!
If you’re really upset, go back and brush him in the lobby. Don’t say it’s Xiaoxing Sect
7 If the magic is full and you don’t consume much skills, you should be honest about wandering and mountains. Don’t wait to kill people without magic. Please try to throw the magic at the opposite hero’s head. As the saying goes, waves are a crime ~ ~ ~ But be careful not to push the line.
Outside the tower, there is no money-making skill. To put it bluntly, this is the mending knife and extending Farah ~ But many novices don’t know this practical skill. This time Xiaoxing will tell you without money and mercy! In fact, it’s very simple to be shot and say so much nonsense. It’s just to make up for the last fight. Remember at most 2! Don’t call more! Then our own Yellow Blood Ministry will make up for the killing and make up for the good words, at least to ensure that the line of war will not advance in 3 minutes and earn 6 waves in 43 seconds in one minute. I am a 4 yuan, and it is actually impossible to be so small. Don’t underestimate the money. One minute is 4+. All kinds of 15 minutes HY are almost like this.
9 Try not to upgrade the skills of pushing the line, such as the blood-sucking aura of bones and the command of revenge. Of course, the black one is an exception. Players should be careful.
Magic must be enough, because one or more hammers will directly affect your alignment efficiency.
If Fang AOE has many skills, he always tries to remove the other 3 towers in 15 minutes, which is a great advantage! On the contrary, if you are torn down by the other side first, you will be very difficult to mix up, and then the ending base will be pushed from the opposite side, so you will keep on losing in a cycle. I don’t deny that there are also a few people who are more powerful in the later stage, but I advise you not to expect this poor hope, because the base will let you down.
If you have more AOE and the other GANK is strong, please hold a group and push the tower! Will AOE heroes go to fight with all kinds of single strong output heroes? Of course, I’m not preaching GANK theory, but letting everyone have a new way of thinking, that is, GANK is not the only way out!
If you are an assistant, please fight directly on the A floor when dismantling the tower, because this is necessary for dismantling the tower. It is necessary to finish the NPC of the other party quickly, and the tower dismantling must be done quickly, which can effectively reduce the support of the other party and reduce losses.
Sometimes you are hit by the tower, but if you want to run out of the range, you will be hit by 2 at least. If the tower has its own NPC, you can press "A" and then hit your own soldiers with as much blood as you want. This technique can reduce the number of times you are hit. Similarly, if your own hero is hit by the tower, you can press "A" to hit him, so that the tower hatred will be transferred to you.
Everyone knows that even if the tower is playing NPC in the range of the opponent’s tower, you will be asked to "A" if you pass the hero of the opponent, no matter whether it is a tower, you will attack first. After you know this principle, you can walk reliably, get close to the hero first and then click, which can also reduce the number of attacks by the tower. Similarly, the automatic ball will attract the tower hatred, but the manual ball will not.
In the early stage of line-to-line, the hero can chase and kill one step at a time and will not affect the attack speed. Because the attack speed of the hero in the early stage is not fast, you can better increase the success rate of hunting and killing by waiting for you to walk about 2 yards. The basic attack speed is 3 and the attack speed is 17 seconds. This method can be used in melee, but it will be more difficult than the remote high point. It is also the same when the remote hero runs for his life. This method is now cold. You should be careful when practicing.
Since the attack can cast magic in this way, of course, it can also move quickly to the ground after releasing the magic, which can relieve most pause situations after casting, commonly known as shaking after casting, and also increase the success rate of hunting.
Learn to judge the situation. For example, if you think that the line pressure is not too big now, you can suppress the spare parts or jump the knife. If the pressure is too big, I recommend giving priority to buying spare parts, so that even if you die, you can minimize the loss. Because you have lost your money, the way to sell the money is still good, 25 yuan.
19 control line
Line control
The literal meaning of line control is to control the position of the line.
If you want to fix the knife online, try to control the line on your own river slope.
If you want to eat, try to push forward to your opponent’s tower so that your opponent can’t easily find your whereabouts. Another advantage is that our little soldier will be beaten by the tower soon, and the other little soldier will still have a few experiences and money to reduce the loss of eating.
Generally speaking, excellent players can always push the battleline to the other side’s tower before eating, saying that the specific point is to control the battleline for 1 minute, 3 seconds, 3 seconds, 5 minutes and 3 seconds. A good F in the early stage of these batches of battleline control, such as accelerating stealth, will generally bring 12 heads of income. If there is no full-time ranger in the list, it is necessary to assume the responsibility of controlling the battleline.
I remember longdd once said that line is everything. Without line, there is nothing. So how can we control the line in the position we want?
When we want to take the thread back,
Try hard to make up for it (half a soldier’s blood can be A), and usually the thread can be pulled back soon.
Not far from enemy soldiers, a hero of the other side will attract soldiers and hate soldiers to come to you, so you will back off and stop looking for you.
Quickly clear the opponent’s soldiers, so that the soldiers can be pushed to the attack range of the opponent’s tower, so that the soldiers can be quickly pulled back to the line after the opponent’s tower is cleared.
When we want to push the line out, we just have to throw away our skills hard.
When you can make the line stretch freely, you win 2% more than your opponent.
2 card soldiers
From this stage, the game in the middle of the road is really true. The ideal battle line should be on the slope in front of your own highland. The advantage here is that you can safely replenish troops on your own highland and get close to the tower. On the contrary, your opponent will be exposed in your field of vision and stay away from the tower. We assume that if our teammates swim to gank, the chances of killing the opponent will be great. On the contrary, if their teammates swim to kill me, I find that the chances of living are much higher if they retreat or drill into the Woods at the first time. In this case, what about sticking the battle line at their doorstep?
There are two strategies. The first is to try hard to get stuck in the dead, and observe the position of the opponent’s line when the tower is approaching, so as to decide whether to continue the card or let it go normally.
The second is to let go of the line as soon as possible, so it is very likely that the first wave of soldiers will be attacked by the opponent tower and die soon, and then the second wave of soldiers will control their positions and let them fight on the slope.
Personally, I prefer to cling to the card and then judge whether to continue the card or let it go according to the situation near a tower. After all, it is more practical to take the initiative in your own hands.
When you can control the first wave of troops on the slope of our river, you have already won your opponent by 1%
Ps: Maybe there are a lot of tricks recently. Everyone doesn’t like watching onions. Remember that they will explode to make up for the safety of these places ~)
Chapter two hundred and sixty-two Shut the door
EH won the first weighty cup in the last three years.
Of course that’s ESWC.
It was about a month ago.
EH won the WCG World Finals … that was several years ago.
It was yesterday that EH won the WCG China Finals.
The speed of DK and EH finals is amazing. Although the process makes people feel that it is worth the ticket price, there are many things like this, just like a beautiful woman always makes it difficult for men to control the excitement, which usually won’t last long.
However, the second game between DK and EH still made many DOAER talk about it the next day.
In the first game, DK strengthened its protection on the GANK surface after the defenders of the pig’s head dish arc suffered losses. To put it bluntly, it took the initiative to hand over the field and did not play the game with EH on the pre-judgment surface.
This is precisely not DK’s strength. DK’s strength lies in the fact that it rarely makes mistakes in quick support and positional warfare, and it is superior in heroic skills with DK.
However, it is only on the basis of equal equipment and grade that DK can have such a good advantage. In most cases, DK cannot play a perfect team battle advantage.
The reason is very simple, that is, opponents also know that DK’s advantage lies here. In the early stage, when there is no team battle, they will try their best to drag DK auxiliary equipment and core hero equipment in the later stage.
In the second WCG China final, EH well curbed DK’s choice of the hero of the team battle-Tide Hunter.
And repeatedly encirclement and suppression successfully defrauded the tide big move.
The embarrassing thing for DK is that every time even if the support is in place and the skill tide is not interrupted, it is difficult to keep people.
And this game EH is playing a propulsion array.
Oracle CHEN plus Xiao Y and Shuren
The array looks a little biased, but the propulsion is still very powerful, which makes people feel a little strange. It seems that DK didn’t try his best.
This is because some professional players feel that DK is still very dedicated in the eyes of many DOAER, playing for 50 minutes, resisting wave after wave of EH push, and even several times it may be successful.
However, in Lin Feng and the old K on the sidelines, it is well known that DK has left power.
Maybe it’s a WCG dream for so many years?